The Alters introduces Jan Dolski, a simple worker facing an impossible challenge: crash-landed alone on a hostile planet, his only chance for survival lies in operating 'The Radial'—a giant, mobile base. However, the systems require multiple hands and specialized knowledge. Jan's solution is radical: he must create Alters, alternate versions of himself that manifest based on pivotal life choices he never made.
Adventure, Strategy game, Simulation, Survival, Sci-Fi, Narrative
The Alters introduces Jan Dolski, a simple worker facing an impossible challenge: crash-landed alone on a hostile planet, his only chance for survival lies in operating 'The Radial'—a giant, mobile base. However, the systems require multiple hands and specialized knowledge. Jan's solution is radical: he must create Alters, alternate versions of himself that manifest based on pivotal life choices he never made.
Each Alter represents a 'what if' scenario—a Jan who became a scientist, an engineer, a musician, or even a different type of person entirely. These Alters possess unique skill sets crucial for base maintenance, resource gathering, and escape. However, they also possess distinct personalities, conflicting memories, and ambitions, turning the struggle for survival into a deeply psychological and narrative-driven management challenge. Players must navigate the emotional baggage and interpersonal conflicts of a crew composed entirely of themselves.